Monday, December 31, 2012

Bioware contest Mass Effect character. Zbrush blockout made of few subtools, was messing with it until i started to like it, then retopology in Topogun and refining in Maya. Last renders are from maya Viewport 2.0, looks better than regular one with shadows and AO, but can't really work in it yet.

Tuesday, February 7, 2012

Longstrike work in progress

Disassembled Longstrike, parts are sanded and ready for painting

Krylon grey primer

Concept for camo pattern

Next step airbrushing the camo and detailing black gunmetal parts

Tuesday, January 31, 2012