Friday, May 2, 2014

Demon lancer sculpt

A preview of a character I want to print. Took some serious effort to pose her, through transpose and maya rig. Gave up on relying solely on Zbrush transpose, very awkward and irreversible process. So I decided to go build a game-res mesh, rig it in Maya, and use it as reference to transpose model. With some quirks it worked very well.







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