Bioware contest Mass Effect character. Zbrush blockout made of few subtools, was messing with it until i started to like it, then retopology in Topogun and refining in Maya. Last renders are from maya Viewport 2.0, looks better than regular one with shadows and AO, but can't really work in it yet.
Monday, December 31, 2012
Tuesday, February 7, 2012
Longstrike work in progress
Disassembled Longstrike, parts are sanded and ready for painting
Concept for camo pattern
Next step airbrushing the camo and detailing black gunmetal parts
Tuesday, January 31, 2012
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