Thursday, April 4, 2013

Thursday, February 7, 2013

Wednesday, February 6, 2013

Gear texturing

Due to lack of time had to use procedural textures. Doesn't look too bad, actually. Some dirt could be added, but I'll try that later.


Gun textured

Not really happy with it, but gave it all I could in few hours. Texture is absolutely symmetrical


Tuesday, February 5, 2013

Some progress with textures



Now I'm just copying texture layouts from piece to piece, it all came down to painting scratches masks. Should be finished in time. Last touch would be adding custom decals, logos, etc and some rivets and bolts across armor.

Sunday, February 3, 2013

More render tests

Think I finally found a good blend of materials here, gotta figure out a bodysuit shader now and good to go with the rest of outfit.

Material tests


Friday, February 1, 2013

Tuesday, January 29, 2013

Friday, January 25, 2013

MR test render

made a scene for preview renders, kinda meh but better than maya viewport.



Wednesday, January 16, 2013

More progress


Shot from topogun


all chunks assembled in maya