Thursday, February 7, 2013

Wednesday, February 6, 2013

Gear texturing

Due to lack of time had to use procedural textures. Doesn't look too bad, actually. Some dirt could be added, but I'll try that later.


Gun textured

Not really happy with it, but gave it all I could in few hours. Texture is absolutely symmetrical


Tuesday, February 5, 2013

Some progress with textures



Now I'm just copying texture layouts from piece to piece, it all came down to painting scratches masks. Should be finished in time. Last touch would be adding custom decals, logos, etc and some rivets and bolts across armor.

Sunday, February 3, 2013

More render tests

Think I finally found a good blend of materials here, gotta figure out a bodysuit shader now and good to go with the rest of outfit.

Material tests


Friday, February 1, 2013